DO NOT build them up. It would actually be. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. It takes several times the number of jobs to produce the same number of amenities. do not produce faction unity). Hive minds don't have to worry about happiness or consumer goods upkeep. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. 5% production increase for colonies early game. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). 3/100 or . If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. #14. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Apples and oranges. Adaptability is useful as 10% more is a +5% growth +5% job production. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. Hiveminds Synapse drones produce their. With the change how pops get purged i found a very funny strategy to exploit this. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Also it's easy to miss but those nodes don't count towards the leader cap. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. ago. Big cyberpunk fan, but i dont like cyborg hive minds. Hive Minds are. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. But it is theoratic possible. If you need amenities, just build a Nexus District. However, if the amenities deficit is small you're often better off just eating the penalty. It does this in three parts: Balance. I build repair facilities, but it does not help. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. Ascetic mitigates your needs by reducing amenity usage. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. Then you will need to. Hive Mind Ideas. The need to have tons of pops just. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. ago. Or a ring-world later on. I'll second emotion emulators being a good pick. Not really, no. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. Not really needed. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. . Aquatic is bad for Hive Minds on live version. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Just remember you do not have to complete one before opening another and in most cases it is better not to at the start. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. This makes Talented a great trait to have. ago. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. Next! 3. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. That is weak for a Hive Mind already, a default empire would top those numbers. Now the question is, on which kind of planets would I boost amenities with either 1. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. #1. (Unless they've reworded it in 3. Industrial (consumer goods. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. hive minds need some love with amenities. Ecumemopolis provides districts aimed towards non hive minds. They didn't have the ethic attraction boost and instead had more unity. AKA using caretakers to play Optimus Prime: The faction. The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. Sep 30, 2020. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. ) Tips for DA: Colonize with your organics so you get double pop growth (organic + assembly)Necro-minds can build necrophyte buildings immediately on their guaranteed worlds (a nominal buff from non-hive necro), and doing so does provide more than enough amenities to counter the livestock unhappiness to maintain good stability, but doing so destroys your livestock food economy. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Hive minds have 1 very good civic in devouring swarm. Hive minds, just like machine empires, are basically more simplified but stronger versions of normal empires. This page was last edited on 13 April 2017, at 11:37. I provide them a goal, a vision, a direction. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Share. 3 years for a clinic to break even and 111. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. While amenities are a large COST, they are not a large ISSUE. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. 6 ! Capured from the Orion beta stream. undercoveryankee. It's not utopian abundance. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. 4 on the Machine World, a total of 1. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. But the hive mind has evolved to be alone and knows very little of conflict. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. I have a delicate balance of. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. I don't think a Hive World suits a non-arthropoid hive mind either. Its all about the pops in stellaris. The others have more niche uses as a first pick. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. They are not the all-or-nothing type from before, but they still leave a surplus of those. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. But automation is still rather terrible at this. Hive Mind Housing Districts don't even give jobs for Amenities (only 9 Housing). It looks pretty weird to have humanoids walking around an eldritch planet lol. While the best hive minds can get without tech is 1 influence/month due to ethics. By the midgame its usually the amenities that cost the most compared to other upkeep costs. TheMoe. Adaptability is useful as 10% more is a +5% growth +5% job production. Bum-Theory. Bum-Theory. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. In later stages your global growth will be faster than one planet. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. Raneknug • 1 yr. Your drones will never be as efficient as worker or. Think of amenities in machine empires as unit maintenance. Sorted by: 5. My capital keeps going into unrest because my robots lack amenities. Giving housing, and some amenities. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Besides, eventually you’ll get terraforming techs to turn those 0% into useable worlds, might as well settle early and get a few more pops. As a gestalt I am not able to have high population planets without wasting building slots for Amenities and Crime. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. 407K subscribers in the Stellaris community. RadiantFleet • 2 yr. Hive minds are weaker than default or machine empires. Also you can use the "city district" to get more maintenance drones. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. Many people may think hive-minds being many drones forming a single. Democratic Monarchy. Allow me to detail what my problem lies with. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. Hive minds are not bad. And last but not least: Hiveminds have terrible civics. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. But the hive mind has evolved to be alone and knows very little of conflict. Synths are fully conscious in theory and act as individuals. Ultimately hive minds are just underbudget though. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Look at Traditions. 75/100. Jewbacca1991 • 3 yr. At least until you need the planets for actual resources. Share. Habitability is an important pop growth modifier. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. No additional Spawning Drone job: A 25% pop growth, while 1 Robot Factory adds 66% pop growth (2. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic. One world for a ship building facility. . ago. Machine pros. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. The Livestock can then be subsumed into the Hive via Centers of Elevation. The are a single mind gestalt consciousness. The reduced amenities is a nice bonus. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Business, Economics, and Finance. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. The most you can do, if you go genetic. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Before, I could use Holotheaters to get +10 amenities per entertainer job. 0. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. The +20% Bio Research can help you get trough the research faster. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Leaders are one of the best parts of playing as a hive mind. However, I have some questions. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. Aug 3, 2021. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. 79 which is only a 5. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. I think both Hive Minds and MEs can gain. I'm sure it's much better for an organic hive mind. • 1 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. Nuts and bolts for repairs. 2: 5 amenities -> 4 amenities. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. YeetingtonThe3rd • 2 yr. e. Ascetic is the best civic for hive minds hands down. Hive minds are only really strong at the very start of the game. However, the only way I have found, for now, is with situation Organic Singularity. 8 free (compared to 20. I bring Order to the Chaos. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Giving housing, and some amenities. On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. Consumer Goods would be art, jewelry, video games, etc. 22. And, of course, an ascension path. However, I have some questions. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Capured from the Orion beta stream : r/Stellaris. Hive Minds (Which this topic is about) are locked into bio ascension. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. I'd like to ask for some advices on how to effectively manage a hivemind with rather large territories. Lowered the spawn chance for the legendary paragon Keides by 75%. the Machine Intelligence. Per job, entertainers are far more effective than maintenance drones while also providing unity. • 5 yr. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Given that Stellaris is a snowballing game. Stellaris Gestalt Civics explained and ranked into a tier list. 75 housing while livestock/domestics take up 0. Then I consume every world I see. Subspace Ephasis is awesome. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. (Unless they've reworded it in 3. Now the question is, on which kind of planets would I boost amenities with. bjamminloe Mar 27 @ 9:37am. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Your other perks are a matter of preference. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. I'd argue that gestalts do get a pretty good deal with all four nodes unlocked from day one. Methone. ago. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. This goes double for Hive minds and Machine Empires. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. Ascetic is universally good for hive minds, NNN not so much. None. Which, like all other genocidal civics, is top tier. We want to have only enough of stay over 50% stability. How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. 1. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. A single organism, where every part that *looks* independent is really no more independent than our fingers. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. r/Stellaris. You don't have to make any consumer goods because hive minds don't need them. Which gets smaller the more techs/traditions you research. but do require 3 more housing and 2. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. As a hive, you’d want to settle everywhere. 8 per Job, or from 6 to 7. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Talented. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. As a driven assimilator, you will not be able to assimilate hiveminds. 16 votes, 20 comments. Stellaris. Sorted by: 5. #12. If charismatic trait and maintenance drones are the only answeres, then, yes, it seems that Gestalt Hive do need more pop dedicated to amenities than other designs. And last but not least: Hiveminds have terrible civics. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. There is one exception to this and that is displacement. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. All robots have been networked into a hive mind of sorts and work together for the betterment of. Really bad unity and amenities. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. I would assume this means they lowered the spawn chance for his system. . Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Maintenance drone gives +4 amenities -- This feels really inefficient. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. No trade value means to free currency. But the most powerful is using a governor. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. I just ignored it because I thought it might be some leftover from a conquest. Hive Minds don't have ethics, so nothing to pick here. Prosperity, Expansion and Discovery are all viable imo, just depends on your play style and setup. Not really, no. I feel like Hive Worlds got a big nerf with the changes to pop growth. Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances. What rights can be selected depends on whether the species is the main. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. 3 or something. Hive-minds have a bonus to pop growth. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. Astasia. Terraforming hive worlds is much more expensive than Gaia is for normal empires though, around 10k vs 5. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. I specifically did not take intelligence. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Organic hivemineds are too bad. This is because lithoid starting age over rides the normal hive mind starting age. Sort of like a cross between faction unity and trade value. I've been playing as a Hive Mind since 1. 5% overall increase in growth. No trade value means to free currency. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. [deleted] • 1 yr. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. Even the 0% habitability planets can provide pop growth and assembly. This will make amenities production more efficient in early game - Build Autochton monuments. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. 141. Maintenance drone jobs are not a precious resource. 5 came out and war has become increasingly burdensome as the game goes on. #2. Galactic force projection galactic wonders, master builders and hive worlds. 10. ~100ish minerals total, pretty good. Which, like all other genocidal civics, is top tier. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. 25 unity,. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). A Progenitor Hive Mind empire has massive economic potential in Stellaris. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. The whole command structure is. The Fan Hivemind. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. I don't know about normal empires, but I did math for Hive Minds back in 3. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Tend to be independent of resources generation rng. Once you can do this you will snow ball out of control. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind.